I've been designing for games since 2015 and this has let me experience the trade from VR titles to standard PC and console releases across different genres, from R&D to prototypes and from handling design documents to actually laying down level designs and visual scripting.

Armed with a strong creative drive and a great thirst for knowledge, I design with player experience in mind, fulfilling gameplay at hand and true gaming passion at heart.

When I'm not working, I like to read up on design processes, work on my mountain of personal projects, pick up new skills or sharpen the ones I already have and - of course - play some games!